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Sp33dy20

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Posts posted by Sp33dy20

  1. 7 hours ago, bkayy said:

    Current Rsn:  b k a y y 

     Previous Rsn: AC bkay

     Location & Timezone:  Australia - (GMT+10)

    About Yourself: Young Dad who spent half his life on Runescape since i was 12, barely on the regular game but only come back for DMM and leagues 

    How many Hrs a day you play: during DMM and leagues a good 5-10 hours and the rest skilling on mobile

    Why do you want to join Anonymous Community: I've always been with AC since whenever i made this forum account 

    How did you hear about us?: Been a long time i can't even remember haha

    Have you played DMM Before? Yes probably all seasons except 1 maybe

    List all names you had in DMM: AC bkay 

    Do you know anyone in Anonymous Community,If so whom: not sure who has what name now, April, Sp33dy, but to be honest many have come & gone and name changes i dont even know anymore

    What is your discord name: b k a y 

    if you have 0 vouches from any of our current members we require a 20m buyin. Yeah someone please vouch me i dont have that much gold 

    https://discord.gg/UpvgafqsQK

  2. 2 hours ago, Mr Meds said:
    •  
    • Current Rsn:  Mr Meds
    •  Previous Rsn:     N/A
    •  Location & Timezone: Aus 
    • About Yourself: I'm 27 been playing for 15+ years, got a fulltime job, am one of the founders of Desthtide 
    • How many Hrs a day you play: I work a full time job but during the week can do easy 4 hours a day and all day on the weekends
    • Why do you want to join Anonymous Community: Cause A/C enough said 
    • How did you hear about us?:  through pking and watching your guys wars and vids on YouTube
    • Have you played DMM Before?  No but have watched every seasonal religiously 
    • List all names you had in DMM: 
    • Do you know anyone in Anonymous Community,If so whom: chickenpimp13
    • What is your discord name: Mr Meds#7584
    • if you have 0 vouches from any of our current members we require a 20m buyin.

    https://discord.gg/FevTAZa

  3. Deadman: Reborn

    Deadman: Reborn

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    The year is 2015. You’re frantically checking the Old School website to see if the game update has gone live. At your side is a stockpile of supplies to see you through the next few hours. Your friends start spamming you – *ping* *ping* *ping* "the game is being updated!"

     

    You log in and spawn into Lumbridge. It’s frantic; players everywhere. You rush past the piles of bones and towards Barbarian Village, entering the Stronghold of Security. You're nervous, of course, but as you keep telling yourself, "this 10k is going to be a game changer..."

     

    A moment we’re sure many of you can remember! For those of you that missed out, don't worry, because now's your chance to experience it.

     

    Yep, Deadman is back!

     

    However, we’ve made drastic changes since this punishing PvP mode was last around, and this time it will offer an experience like nothing else in Old School. But before we go into detail about the new-look Deadman, let’s start with the basics...

     
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    What is Deadman?

     

    Deadman is an intense PvP (player-vs-player) survival game mode for Old School RuneScape, with high risks and serious rewards. It’s not for the faint-hearted – it's frenetic, frustrating and thrilling in equal measure. Your wits and prowess will be put to the test, and the winner can quite rightly declare themselves the best of the best.

     

    All you need to take part (apart from nerves of steel) is an existing account with an active Membership. Much like with Leagues, each player starts their journey from scratch on a dedicated individual world, opening on Tutorial Island. From there you can chat to Skippy and he’ll offer you a choice of starting locations. As soon as you’re ready, you can jump straight into the action!

     

    Speaking of action, with a few exceptions, PvP Combat is enabled everywhere (more on this later), so make sure you’re fully prepared for each adventure before you set out. Trust us - it’s merciless out there.

     

    While progressing in Deadman worlds, you’ll benefit from a few perks, including:

    • Greatly accelerated XP rates
    • Certain quests automatically complete upon reaching various milestones
    • Item drop-rate modifiers
    • Access to unique drop tables and items not available in the main game
    • Improved shop restock rates
    • Sigils (think Relics from Leagues but tailored specific to Deadman... we’ll come back to this)
     

    If you make major progress during the season, you may even qualify for the Deadman: Reborn Finale – a brutal last stand where the top players hurtle into battle against one another, smashing each other to bits until a victor is crowned in the name of glory... oh, and a $32,000 prize pool!

     
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    Deadman: Reborn - Deep Dive

     

    We’re calling this new version Deadman: Reborn. Hell yeah. But what makes it different from its predecessor? Let’s delve into specifics.

     

    Safe Zones

     

    In these areas, which are scattered throughout the game, PvP Combat is disabled, meaning players cannot attack each other or be attacked. You can take the pressure off at these locations:

    • Barbarian Assault (inside the minigame only)
    • Catherby (Bank area only)
    • East Ardougne
    • Falador
    • Jatizso (town area only)
    • Lumbridge
    • Neitiznot (town area only)
    • Port Phasmatys
    • Rellekka
    • Seers' Village (Bank area only)
    • Sophanem
    • Tree Gnome Stronghold
    • Tutorial Island
    • Varrock
    • Void Knights' Outpost
     

    Now we know what you’re thinking – a skulled player could jump into one of these safe zones to try and lose their skull timer. In fact, if you’re skulled upon entering a safe-zone, a Deadman guard will appear and attack with Ranged every game cycle, starting at 1/5th of your max hit points, increasing by 2 damage with each attack. So, no, we don’t recommend using safe zones as an escape! If you encounter the guard, exiting the safe zone will de-spawn ‘em.

     

    Skulling, Bank Keys & Safe Deposit Boxes

     

    Part of the thrill of Deadman mode is the rush you get from defeating another player and obtaining their Bank Key, then trying to survive until your skull expires and dashing into a safe zone to claim your spoils.

     
    Deadman_Bank.png
    The interface that appears when opening a Bank Key.
     

    In Deadman: Reborn, attacking another player will give you a PK skull for five minutes. Should you be successful in taking down your opponent, you will receive their Bank Key alongside any unprotected items they were carrying at the time, and be granted one minute of immunity from other players. This is your chance to loot and make a break for safety!

     

    Note: If you die or attack another player within this minute then you will lose any remaining immunity you had. The immunity period will also be lost upon logging out.

     

    The Bank Key is a clever little item – you can use it to unlock chests in safe zones which contain the top 10 most valuable items from your opponent’s Bank. If you have taken your opponent’s last life (explained further below), you will be rewarded with their 28 most valuable items, even if some of those items were in their safety deposit box!

     

    Now remember, hotshot – it’s only possible to have five Bank Keys at any given time. Should you wish to continue fighting with five keys, any items that would have been included within a key will instead drop to the ground.

     

    Note: It is not possible to claim loot from a Bank Key while skulled.

     

    You are able to protect up to 10 of your favourite items by talking to Financial Wizards found within Banks in safe zones, who can secure 10 items in a secure Safe Deposit Box. You will not lose these items if killed... unless you lose your last life. Should the worst happen, you’ll lose the contents of your Bank and deposit box!

     
    Deadman_Safe.png
    You can only place single items within the Safe Deposit Box, and not stacks of items (for example, 10 Rune arrows will count as 10 items).
     

    Three Life System

     

    One of the biggest changes to Deadman: Reborn is the three life system. This new approach should amplify the nail-biting survival aspect to bottom-clenching new heights.

     

    Here’s how it works:

    • Each player starts their Deadman adventure with three lives.
    • Upon dying through any means (not just PvP violence), you lose a life.
    • A non-PvP death is exactly the same as in the main game – a gravestone appears at the place you perished and you have to reclaim your items.
    • In a PvP death, you will keep your three protected items (four with the Prayer effect Protect Item). The rest of the items you had equipped will go to the player who defeated you, alongside a Bank Key containing the top 10 most valuable items from your Bank.
      • Should you lose your final life in PvP, the contents of your safety deposit box, plus the remaining most valuable banked items (up to a total of 28) will instead go to the PKer. Treat those lives carefully!
    • There is no XP loss on death until your last life has been lost.
     

    Losing your last life has consequences, so stay alert when leaving safe zones! If your last life is lost:

    • You respawn with a fresh supply of lives.
    • All attuned and unattuned relics are lost (see below).
    • You are presented with a new Tier 2 Sigil to choose from (see below).
    • Combat XP is fully reset.
    • All items within your Bank and safety deposit box are wiped.
    • 10% of all Skilling experience is lost.
    • Quest progress is not reset (whatever quests you complete during the Season will stay done, permanently)!
     

    Combat Level Worlds

     

    Another drastic change with Deadman: Reborn is the introduction of Combat Level Worlds. As the name suggests, they can only be accessed by players of a certain level, ensuring that you’ll always be faced against players with similar battle prowess - no more stompings at the hands of XP behemoths!

     

    Want to stay as safe as possible while completing a particularly risky quest? Utilise the Combat Level restrictions to ensure you’re the highest level allowed on the world. Be warned though - if it’s anything like PvP in the rest of RuneScape, crafty players will be scheming ways to create the most powerful builds possible within any given Combat tier!

     

    The following Combat Level Bracket Worlds will be available:

    • Level 3-35
    • Level 36-70
    • Level 71-100
    • Level 101-126
     

    Having too high or low of a Combat level will prevent you from joining a world - you will only be able to play on a world you have the correct Combat level for. This means you’ll need to be smart about trading with other players – while the Grand Exchange will be shared across all worlds, you won’t be able to trade with other players unless they’re able to log into the same Combat Level Bracket World as you.

     

    We can’t wait to see the strategies that unfold with these restrictions in play!

     

    Combat Rule Changes

     

    In previous Deadman modes, players could remain relatively safe by attacking NPCs in single-way Combat, with little fear of being attack by someone else. As a result, boxing NPCs became an easy escape.

     

    This time, the rules will be a little different. We’ll be introducing Single-Plus Combat throughout the world, replacing any areas that are currently Single-Way Combat. The result is that PvP will always take priority, so if a player is in a fight with a monster, they can still be attacked by another player.

     

    Here's an example of how a typical scenario might work with the Singles-Plus mechanic:

    • Player A is attacking an NPC. Player B comes along and attempts to attack Player A. With singles-plus in effect, the NPC loses interest in Player A.
     

    After all, who doesn’t love living in constant fear? Are you grinding your teeth with dread already? Good. That’s the game.

     

    To give you a fighting chance, a PJ timer of 16 game cycles (that's 9.6 seconds) will be running on all Deadman worlds, affording you a grace period where you cannot be attacked by another player while fresh from an encounter. Anti-boxing measures will prevent players abusing this feature, and boxing will be against the rules in Deadman: Reborn.

     

    This means that Player A can now attack Player B. If Players A and B stop fighting each other, then other players could then attack Player A instead... but because of the PJ Timer, they would need to wait 16 game cycles before they were able to do so.

     

    Alongside the introduction of Single-Plus Combat, we’ll be changing certain areas of the world that are currently Multi-Way Combat to Single-Plus Combat. This is to shift the scales in favour of solo players, who would otherwise struggle to complete content that was locked down by marauding Clans.

     

    The areas changing from Multi-Way to Single-Plus Combat are:

    • Lunar Isle
    • Bandit Camp
    • Shadow Dungeon
    • Barbarian Village
    • White Wolf Mountain
     

    This list may change based on player feedback before and during the Deadman season.

     

    One more Combat change: special spear attacks will no longer push players from a Single-Plus to Multi-Way Combat zone. While this has provided some amusing moments for many a Clan member, we'd like the decision to enter a Multi-Way Combat zone to lay with the individual, rather than being dictated by a posse of spears!

     

    XP Multiplier

     

    For this season of Deadman: Reborn we want to ensure that players can quickly level up an account ready for the final day of the tournament - especially since there is a high possibility you'll lose your last life near the end of the season, fully resetting your Combat experience. Plus, some of you might simply start the season late. Either way, we want everyone to have a decent chance of becoming a Season Champion.

     

    We're going to increase the XP rates of all skills by 10x, including any reward XP you would normally receive from quests and/or XP Lamps. This increase applies throughout Gielinor.

     

    Combat XP will increase even further based on which Combat Level World you are playing in:

    • Level 3-35 = 10x Combat Experience
    • Level 36-70 = 15x Combat Experience
    • Level 71-100 = 20x Combat Experience
    • Level 101-126 = 25x Combat Experience
     

    Quest & Automatic Unlocks

     

    In previous Deadman modes, we unlocked various quests to help speed up player progression. This time our approach is slightly different.

     

    Instead of unlocking a bunch of quests on your first log-in, we’ll be tying unlocks into the Combat Level Worlds. By reaching the next tier of world, you’ll automatically unlock certain quests that are relevant to your level of progression.

     

    The following automatic unlocks will apply.

     

    Upon starting a new account at Level 3:

    • Ernest the Chicken
    • Goblin Diplomacy
    • Rune Mysteries
    • Shield of Aarav
    • Recipe for Disaster Part 1
    • Druidic Ritual and Level 3 Herblore
     

    Upon reaching Level 36-70 worlds:

    • Tree Gnome Village
    • Priest in Peril
    • Animal Magnetism
    • Increase the access of the Culinaromancer's chest to Adamant Gloves
    • 100% Zeah favour
    • The ‘Bigger and Badder’ Slayer perk
     

    Upon reaching Level 71-100 worlds:

    • Lost City
    • Merlin's Crystal
    • Dragon Slayer
    • Heroes' Quest
    • Increase the access of the Culinaromancer's chest to Dragon Gloves
     

    Upon reaching Level 101-126 worlds:

    • Increase the access of the Culinaromancer's chest to Barrows Gloves
     

    Note: Quests that are automatically completed will not give you the usual rewards. Want to complete a quest that isn’t on the list or to obtain its goodies? Go ahead! Quests can still be manually completed outside of this unlock system at any time.

     

    Drop-rate Modifier

     

    Playing Deadman: Reborn shouldn’t feel like a chore. Since this is a seasonal game-mode where players are trying to obtain the best gear ASAP, spending hours upon hours grinding for a particular item that will eventually get lost once the Deadman servers close doesn’t sound like a huge amount of fun.

     

    So, we’ll be increasing the drop-rates of certain items by 3x their normal rate. Here are the items we’re looking to include at the moment:

    • All Chambers of Xeric uniques
    • Tomes of Fire/Burnt Pages
    • Unsired from Abyssal Sire
    • All Visages
    • All God Wars Dungeon uniques
    • All Nightmare uniques
    • All Theatre of Blood uniques
    • All Dagannoth Kings uniques
    • All Wilderness Boss Rings
    • Dragon Pickaxe
    • Odium/Malediction Shards
    • All Revenant uniques
    • All Barrows uniques
    • All Gauntlet uniques
    • All Clue uniques
    • All Corporeal Beast Sigils
    • All Cerberus Crystals (including the Smouldering Stone from Hellhounds too)
    • All Zulrah uniques
    • Dragon Limbs
    • Dragonbone Necklace
    • Dark Bow
    • Basilisk Jaw
    • Demonic/Tortured Gorilla uniques
    • Grotesque Guardian uniques
    • Kraken uniques
    • Abyssal Demon uniques
    • Leaf Bladed Sword and Lead-Bladed Axe
    • Occult Necklace and Smoke Battlestaff
    • All Superior Slayer creature uniques
     

    Are there any other items you feel should have increased drop rates? Let us know in the threads linked at the end of this post!

     

    In addition to the modified drop-rates, we've made some additional changes to help increase the amount of resources entering the game. They are as follows:

    • In addition to the normal loot offered by killing them, Callisto, Venenatis, Vet'ion and the Chaos Elemental also have a 1 in 3 chance of dropping a single 4-dose Saradomin brew.
    • In addition to the normal loot offered by killing them, Scorpia, Crazy Archaeologist and the Chaos Fanatic also have a 1 in 5 chance of dropping a single 4-dose Saradomin brew.
    • Dragons now drop double the amount of bones.
    • Tuna, Lobster, Swordfish, Shark, Karambwan, Dark crab, and Anglerfish fishing spots will yield 3x the amount of fish resources.
    • All random unnoted herb drops from NPCs are now doubled.
    • The Giant mole will now drop double the amount of Claws and Hides.
    • In Barrows there is a chance to obtain potions and potion ingredients. For potions, there is a 1/2 chance of gaining a stack of 3 (4)-dose potions when you would roll on the Barrows armour table. You will receive either Saradomin brews, Super restores, Ranging potions, or Super combat potions. There is a small chance of obtaining potion ingredients on the normal Barrows table. Note, due to limitations of the Barrows interface it's possible that any items gained may instead appear in your inventory or on the floor. It is possible to receive the following: Crushed nests, Red spiders' eggs, Wine of Zamorak, Limpwurt roots, White berries, or Grimy torstol
     

    Deadman-Only Drop Table

     

    On top of those lovely increased drop rates, we’ll also be implementing a Deadman-only drop table to all NPCs! This means you could snag some extra loot from anything you defeat within Gielinor.

     

    This drop table includes the powerful Ancient Warrior’s equipment, Sigils (explained further below), and resources such as food, potions, Herblore supplies and Emblems.

     

    Want to secure the best possible chance of rolling on the Deadman drop table? The odds all depend according to the Combat level of the NPC you’re fighting! Additionally, bosses generally have an increased chance – and with Superior Slayer creatures, it’s guaranteed.

     

    Note: The Ancient Warrior's equipment can be obtained by killing any NPCs, but creatures within the Wilderness have the highest chance at dropping them.

     

    Restricted Content

     

    If you’re a veteran Deadman player, you’ll recall that certain pieces of content were previously unavailable. These restrictions were typically put in place to protect the player experience or to prevent certain metas during the Deadman Finale.

     

    This time, we’re removing all previous restrictions aside from the following:

    • Duel Arena, Castle Wars, Trouble Brewing, Fight Pits, Rat Pits, Pest Control and Last Man Standing are all inaccessible.
    • The Nature Rune Chest in East Ardougne is inaccessible.
    • Count Check will not be able to teleport players to the Stronghold of Security.
     

    Anything not listed above will be available, including within the finale, so make sure you strategise with this in mind!

     

    Miscellanous Content Changes

     

    Since the first Deadman event in 2015, multiple changes have been that aimed to help improve the player experience. We've taken inspiration from past events, and can confirm that in Deadman: Reborn, the following changes will be present:

    • All rune and arrow shops restock at a much faster rate. Fletching & Crafting supply stores will also restock at a faster rate. Lower tier equipment will restock faster than higher tier equipment, for example: an air rune will restock faster than a death rune.
    • Pyramid tops, found atop the Agility Pyramid, will turn to cash upon death.
    • Dying with, or dropping, a stack of Chinchompas will cause it to appear on the ground, visible to all players.
    • Changes remain in place to prevent door spamming. We received reports that specific areas were still troubled by issues of door spamming.
    • All Zeah House favour is set to 100%. The Architectural Alliance miniquest is also completed, meaning favour is locked.
    • Turael will not assign Kalphite tasks.
    • POH pools are unavailable for 3 minutes after combat.
    • Teleblock will now last for 150 seconds, or for 75 seconds with Protect from Magic active.
    • A safety deposit box can be found in both banks within the Grand Tree.
     
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    Sigils

     

    Now, let’s talk about Sigils, the BIGGEST change to Deadman: Reborn by far!

     

    Much like Relics from Leagues, Sigils are an additional layer of powerful buffs that’ll enhance your gameplay beyond anything that mere equipment or skill levels can provide.

     

    Unlike Relics however, Sigils are not a permanent choice. You’ll have the flexibility to swap out and change your Sigils to complement whatever task working on, so long as you’re in a safe zone and not skulled. Simply attune to your chosen Sigil (causing it to become untradeable) and you’ll benefit from its unique properties! When you’re ready to swap Sigils, un-attune from the Sigil and it will become tradeable once more.

     

    There are three tiers, each providing more powerful buffs than the last. The higher tiers of Sigils will only be available on higher Combat Level Worlds.

     
    Reborn_Sigils.png
    A WIP image of the Sigils interface and a sneak peek at some of the benefits they provide!
     

    When logging into a Deadman: Reborn world for the first time, or after losing your last life you’ll be presented with a selection of Tier 2 Sigils. While the Sigils on offer are the same each time, you’ll be able to pick one to kick-start your journey into the wild, increasing your overall power level and offering a little variety each time you start over.

     

    Additional Sigils can be obtained as drops from NPCs. They can also be bought from or sold to other players, although you’ll only be able to do this at the Grand Exchange.

     

    It will be possible to have up to three Sigils active at any one time, but only two can be Combat-related.

     

    Upon losing a life that is not your last, any attuned Sigils will remain safe and in your possession, but un-attuned Sigils in your inventory will be deleted. Losing your final life means all Sigils, attuned or not, will be lost forever.

     
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    Finale & Qualification

     

    Last but certainly not least, we’re going to look at what you can expect from the hair-raising Deadman Finale – and how to qualify.

     

    Firstly, here's how to secure your spot:

    • The Deadman: Reborn Season will last for one month.
    • There will be no separate Tournament event. Your account used within the Deadman: Reborn Season will be the same account used in the Deadman: Reborn Finale.
    • We’ve removed the Multi-way Combat final hour entirely. Instead, the top 2,048 ranked players will be entered into 1v1 fights. This will be based on Total Levels/HiScore ranking.
    • These 2,048 players will have access to four worlds, each restricted to a maximum of 512 players.
      • These worlds will be split across various regions - it's likely there will be an NA West, NA East and two EU worlds.
      • Each world will operate on a first-come, first-served basis. Once a world has a total of 512 players, it will not be possible for additional players to join.
    • These players will battle it out in a 1v1 setting until a total of 1,024 players remain.
    • The remaining 1,024 players will then battle it out in a second round of 1v1’s until a total of 512 players remain.
    • The remaining 512 players will be granted access to the final 1v1 world.
     
    Deadman_Arena1.png
    Deadman_Arena2.png
    The latest arena design for Deadman: Reborn.
     

    Once we reach the final 512 players, we’ll allow them to battle it out in our standard 1v1 format:

    • Round of 512
    • Round of 256
    • Round of 128
    • Round of 64
    • Round of 32
    • Round of 16
    • Quarterfinals
    • Semifinals
    • Finals
    • Deadman: Reborn victor is crowned!
     
    Deadman_Arena.gif
    The Deadman: Reborn Finale arena... featuring support from the local Lizardman community.
     

    Aside from the glory of being crowned as the Deadman: Reborn winner, there is a generous $32,000 prize pool available and yearly Memberships up for grabs!

     

    1st place = $20,000
    2nd place = $10,000
    3rd & 4th place = $1,000 each
    5th-16th place = 12 Months of Membership each

     
    hr.png

    Rules & Additional Info

     

    All existing RuneScape rules apply during the Deadman Finale.

     

    Anyone who has been caught cheating in any Jagex event may be suspended from all future Jagex events. Jagex staff will review cases and players.

     

    Players found to be abusing game mechanics to gain an advantage in a way considered by the Jagex staff to be unsporting will be removed from Deadman: Reborn immediately.

    • Using Combat with an allied player during Deadman: Reborn is regarded as using a game mechanic to gain an unfair advantage. During the Season it will be met with a three day ban and in the Finale will be met with disqualification.
     

    The act of muling during the Season is prohibited, and is a bannable offence.

     

    In addition to the above, the following rules also apply to Deadman: Reborn:

    • During the 1v1 stage, should a player experience connectivity issues and log out before a fight begins, that player has only until the fight begins to log back in.
    • During the 1v1 stage, should credible evidence emerge to suggest that an account is maliciously targeting other players, we will take action against them.
    • We will not, at any point or under any circumstances, restart the Finale.
    • We will endeavour to announce the results of the Finale on the night of the event, but should more investigation be required, the results will be announced only after the Old School team has met and reviewed all evidence available to us.
     
    hr.png
     

    That's everything we have to say about Deadman: Reborn for now. We hope you're as excited for this version of Deadman as we are! We'd love to hear your feedback so please do let us know what you think via our official forums, on the 2007Scape Reddit, the Steam forums or the community-led OSRS Discord in the #gameupdate channel.

     

    Mods Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Flippy, Gecko, Grub, Halo, Husky, Jerv, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Skylark, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko

     

    The Old School Team

  4. 5 hours ago, Remake Main said:
    • Current Rsn:  Remake Main / Draxie / GetSmitten
    •  Previous Rsn: The DMM God, Draxie, Uiolvzicxv, Fe Reddit
    •  Location & Timezone: Mountain Time (MST)
    • About Yourself: I'm 27, work in IT, and love OSRS. Very 420 friendly, and willing to put an inordinate amount of effort and time toward DMM.
    • How many Hrs a day you play: 12+ for the start of DMM, down to 8 after the first week.
    • Why do you want to join Anonymous Community: I love nothing more than DMM. I was super upset when they said they were going to be removing it for good, but after hearing it on their roadmap for 2021, I wanted to take the chance to do it with a reputable clan. I have always participated as a solo player, until last season when I tried to form my own small team. I quickly found out most people don't have the dedication to continue playing after their first set back, and we ended up disintegrating pretty much after the first couple days. Long story short, I want to experience organized team play and have access to multi-PK'ing, etc. They call it clan-man-mode for a reason, and I'd like to experience that side of play.
    • How did you hear about us?: I think most people who take DMM seriously have heard of AC through word of mouth, or from dying to you =p
    • Have you played DMM Before? I've played every season since I discovered it (Season 2 onward)
    • List all names you had in DMM: The DMM God, Draxie, Uiolvzicxv, Fe Reddit
    • Do you know anyone in Anonymous Community,If so whom: Nope
    • What is your discord name: Draxie#1665
    • if you have 0 vouches from any of our current members we require a 20m buyin. -Happy to pay up

    make sure to contact me in DM prior to announcement with this intro

  5. best_osrs_ironman_guide_1_1-min-crop-c0-5__0-5-1232x666-1-1024x554.png

    Contents

    1. Complete walk-through to barrows gloves (starts at 57)
      1.1 Early quests, wintertodt and ardy cloak 1 (71)
      1.2 Thieving, fishing and mining (541)
      1.3 Fairy rings, 43 prayer, kingdom, 99 thieving (630)
      1.4 Various skilling, agility for graceful (886)
      1.5 Diaries and finishing RFD (1046)
    2. Goals after Barrows gloves (1093)
      Includes Slayer block/skip lists
    3. PVM preparation, Barrows, Zulrah (1241)

    1.Complete walk-through to barrows gloves

    Start as a female character, don't forget to make yourself an ironman before leaving tutorial island.
    female char is for recruitment drive quest

    This guide assumes that you always carry your cash stack, unless I say not to bring it. I will mention to bring gp regardless most of the time, but if I don't then keep it on you anyway

    Use every book and lamp on Herblore if possible.

    Use Authenticator AND 2-step verification on registered e-mail

    1.1 Early quests, wintertodt and ardy cloak 1

    Lumby
    Talk to Duke Horacio and Father Aereck to start quests Rune mysteries and Restless ghost

    Pick up every item spawn in the castle, including the ones in cellar, don't forget the cabbage
    Fill a jug with water

    Go to the top of the castle and light the logs until 15 Firemaking
    After that fletch the same logs into 1000 arrow shafts
    Pick up 4 ashes
    Pick up 1 log for later

    Take out 25gp from the bank
    Thieve men until 270gp, buy a steel axe (make sure the world is full stock, it should cost 200gp)
    HCIM, quickhop some cabbages in the cellar for hp, normals can just suicide for hp.

    Lumby swamp
    Kill a rat (safespot with ranged) for its meat
    Safespot: 

    q.png

    Take a spade from the swamp shed that takes you to Zanaris.

    Talk to Father Urhney to get the ghostspeak amulet, equip it
    Take the air talisman to wizard tower
    Pick up 2 cheese at Aggie in Draynor village
    Walk to rimmington, pick up 1 snape grass near crafting guild at the hobgoblins.
    Make sure you have ~10 run energy for this so you can just quickly grab one and get out.

    Walk to Falador
    Start The Knight's sword quest by talking to the squire

    Minigame tele to Clan wars
    Pick up 2 iron bars just northwest of Ferox, Map: 

    www.png

    Inv: Steel axe, 70gp, Tinderbox, Jug of water, 1 normal log
    Recharge run energy using the pool of refreshment, then use the portal to teleport to Castle wars.

    Walk to yanille
    Check hunter store for ardy easy diary
    Buy a pie dish at Yanille cooking shop

    Walk to port Khazard
    Buy 1 swamp paste in the general store
    It's possible that the store is bought out and you can't afford it, try hopping a few times but if you can't get one then it's
    fine, you can get one later.
    Do Monk's friend

    Get 35 woodcutting at oak trees and firemake the logs as you cut them.
    2 Oaks just south of ardy zoo 

    eee.png

    Ardy
    Get 20 thieving with cake
    Bank 15 bread and ALL the cakes you get.
    Steal silk until 25 thieving
    Do Sheep herder, sell 6 cakes to the general store for the 100gp

    Take out GP and small fishing net
    Go buy swamp paste if you didn't manage to buy it earlier.
    Do Sea slug, fish shrimp while doing quest for diary
    After the quest, buy however many sardine you can fit in your inventory from the fish shop in Witchaven
    Sell your silk for 60gp each, keep 10 in bank for quests

    You should have 10k GP at this point
    Buy a Player-owned house.
    Buy 2 ropes, 5 vials, 30balls of wool and 7 papyrus from ardy general store
    Inv: rope, spade, gp, few cakes

    Dig up clue hunter gloves and boots north of Ardy, 

    rrr.png

    Buy greenman's ale from Rasolo
    Do Dwarf cannon until the part where you have to go to Ice mountain

    Pick up planks at BA until the log-in limit.
    If there happen to be no bots taking them, then you might not log out at all. Not sure how many you need in total but just get like
    150 max for now. Try to get minimum of 100 planks unless there are literally no planks in any world.
    Do BA tutorial for minigame tele
    I think you can skip the tutorial nowadays but just make sure you have the teleport unlocked
    Start Barcrawl
    Do Waterfall quest until the part where you have to go to the gnome maze, remember to read the book

    Walk to Gnome stronghold

    Buy a drink from Blurberry for the Barcrawl miniquest.
    Buy these items from heckel funch(east of Blurberry);
    1 pineapple, 1 orange, 2 lemons, 1 cocktail shaker, 1 cocktail glass
    1 Dwellberries, 1 bucket of milk, 1 chocolate dust
    Buy 1000 bronze arrowheads(100/world for 1gp ea)
    The weapon shop is on 3rd floor south of the ladder
    Make the hangover cure for plague city quest

    Inv: Rope, dwellberries, hangover cure
    Walk to Ardy
    Do Plague city

    Home tele to lumby and run north to Varrock east bank
    Equip ghostspeak amulet if you've banked it at some point
    From sawmill buy 1 saw, 500 bronze nails and 400 steel nails. If steel nails aren't in stock then buy them later

    Minigame teleport to Clan wars, recharge energy and use the portal to Castle wars
    Take steel axe and a tinderbox
    Run south-west of castle wars
    Cut and firemake teak logs until 50 Firemaking
    Location 

    ttt.png

    Home tele, Lumby
    Talk to the ghost for Restless ghost quest

    Inv:
    Gp, bronze nails, hammer, saw, noted planks, 1k arrow shafts, 1k bronze arrowheads
    Leave 10 planks in the bank for questing. It doesn't really matter how many you were able to pick up earlier, our goal is just to
    get a few construction levels before wintertodt

    Buy a chronicle and 5 teleport cards from Diango
    Walk to port sarim
    Buy 1000 feathers
    Go to rimmington and use your planks, make chairs until level 4 and then bookcases until you run out of planks.
    Use phials to un-note planks

    Take the boat to Great Kourend
    Make your way to Wintertodt
    Fletch all 1k bronze arrows while you walk
    If you see wolves near wintertodt, you went the wrong way. Shouldn't get hit by anything on the way.

    Should now have 15 fletching and hopefully 15+ construction as well, this will increase the xp you get in these skills from wintertodt.

    Do Wintertodt until 60 Woodcutting, should get this at 89 firemaking if you don't fletch
    You really shouldn't be in any danger of dying with 10hp, but pay attention anyway, it's a long walk back if you die.
    10HP accounts start taking 1 damage at 56FM even without warm clothing, but if you dug up the clue hunter boots and gloves earlier
    then you might as well use them.

    Keep opening the crates until you have 200k gp in bank, after that just keep them until later for better rewards.
        Ideally you should keep the crates until you run out of bank space, but if you don't get 12 mage logs from the initial crates,
        then you'll be opening them before Desert Treasure.
    
    Fletching the logs in my opinion isn't worth it but if you want to then go ahead. Personally I just fletch one when running from 
    the roots to the brazier.
    
    If you want, feel free to get 99 firemaking in one go. Make sure to still keep the crates in the bank after 200k gp for better loot
    
    
    Inv: GP, few cakes, chronicle, bronze sword

    Home tele, Lumby
    Buy 3 buckets and 1 bucket pack from the general store

    Walk north to Fred's farm
    Get raw chicken at Fred's
    Pick up egg north of Fred
    Kill 1 cow calf for meat
    Fill 3 buckets with milk
    Dairy cow is north of the windmill

    Walk to Barbarian village (you can walk east of draynor manor by the river, don't walk around through falador or something like that)
    Get ammo mould and the notes for Dwarf cannon
    Use chronicle tele

    Varrock
    Start Gertrude's cat, pick up doogle leaves, use the leaves on a sardine
    Inv: bucket, barcrawl card, Rune mysteries package and GP

    Continue gertrude's cat, talk to the kids at Varrock centre.
    Talk to Romeo to start Romeo and Juliet quest
    Start Demon slayer, get the 2 keys in Varrock
    Talk to Reldo for the knight's sword quest
    Do Shield of Arrav on any visit to Varrock

    Buy gloves and pink skirt from clothes shop
    Buy a rotten tomato from the crate near the achievement diary guy
    Get a drink for barcrawl at the bar south of Varrock fountain
    Buy 4 beers from the same bar

    Do museum for 9 Hunter and Slayer
    Give the package to Aubury, talk to him again for the notes
    Buy 100 fire runes, 300 earth and water, 4000 mind, 8000 airs
    Buy Fire staff

    Inv: GP, Barcrawl card, bucket of milk, seasoned sardine

    Walk to the pub north-east of Varrock
    Get a drink for the barcrawl
    Continue Gertrude's cat at lumberyard

    Varrock east bank, inv: Pickaxe, Chronicle

    Fill 1 inventory of buckets with water
    Pick cadava berries and 16 redberries (bush location:

    yyy.png

    Mine 4 copper ore
    Chronicle tele

    Finish Gertrude's cat, keep raising cats with the sardine you bought
    Talk to juliet
    Varrock west, inv: GP, Runes, barcrawl card, cakes, equip fire staff

    Walk to Edgeville
    Start Abyss miniquest by talking to the zamorak mage in wilderness.

    Walk towards Falador
    Buy bronze med helm from Barbarian village
    Safespot barbarians in the bar for 13 magic
    You can skip getting 13 mage here if you know how to safespot the first 2 forms of witch's house boss
    Use the trees to safespot a bear for its meat south of mind altar

    Falador
    Get a drink from the Falador bar for Barcrawl
    Buy 5 wizard mind bombs from the bar
    Buy 8 woad leaves, offer 20gp to get 2 leaves

    Bank, inv: GP, Cheese, runes, all 4 meat for druidic ritual, 18 cakes. Equip gloves

    Taverly
    Do Witch's house
    Tank the first 2 phases on the north side of the shed and run to safespot when you need to eat
    It's possible to safespot the first 2, but with fire strike you are in no real danger of dying with cakes.
    Do Druidic ritual
    Buy 1 PACK of eyes of newt and pestle and mortar in Taverly

    Falador
    Inv: pickaxe, eye of newt, 2 iron bars, bucket of water, pie dish, redberries, some food
    Make redberry pie
    You can buy flour and redberries at port sarim food shop.
    From the food shop, buy 1 raw meat also and burn it (cook twice)

    Do Witch's potion quest
    Finish the Knight's sword quest
    Mine 2 blurites, 1 is for diary

    Home tele and go to al-kharid
    Buy 50 thread, 3 needles and all of the moulds from the crafting shop.
    Start prince ali rescue and talk to Osman

    Buy 1 inv of bronze bars for questing from shantay pass.
    Do the tourist trap
    Safespot for the captain 
     

    Minigame tele to fish trawler
    Buy 10 buckets of slime
    Buy 10 flour from general store
    Buy buckets of sand and soda ash until you hit the log-in limit.
    You only need to buy around 1000 buckets of sand and 1000 soda ash, rest of crafting will be done with other methods
    I recommend buying these supplies when you're gonna go afk for more than 10mins, this way you can buy them again when u log in

    Mine 15 clay south of Khazard

    Inv: Fire strike, barcrawl card, cakes, axe

    Fire strike imps west of the tower of life for all 4 beads
    Do Fight arena
    Do Tree gnome village, get Glarial's pebble on the way for Waterfall
    Safespot the khazard warlord, either by using another account to block him or just by walking in and out of his aggro range.

    Use the spirit tree and go to battlefield of khazard.
    Run to ZMI bank and safespot the zamorak warrior until you get a rune scimitar
    Getting the scim is optional but it's not too rare and you're still getting mage xp.
    You can also buy a rune sword from champion's guild if you don't want to camp for the scimitar.
    Get a drink from Ardy bar for the barcrawl.

    Buy 4 compost pack from the Ardy farming shop.
    Train 42 magic at Moss giants near fishing guild.
    Bury the bones
    From this point on, use teleports if it saves time/run energy. I'm not going to write every teleport to this guide.

    Do Hazeel cult
    Get a drink for the barcrawl quest from brimhaven bar
    Do Tribal totem
    Buy some swordfish and karambwans from the food shop where you start the quest at for some of the more difficult quests.

    inv: No GP, glarial's pebble, notes for dwarf cannon and ammo mould, rope, 6 air/water/earth runes, cakes

    Finish dwarf cannon
    Drop runes outside glarial's tomb, get amulet and the urn
    Finish waterfall

    Minigame tele to fish trawler
    inv: GP, Hammer
    Charter to port sarim
    Go to zeah and get 15% hosidius favour, 100 compost and saltpetre
    Train 42 thieving at the fruit stall near farming patch, bank strange fruit and golovanova tops
    You can trap the dogs inside the building
    Use strange fruits for energy restoration, they won't last long but you can do a few quests with them

    Home tele, Lumby
    Do cook's assistant
    Start RFD and watch the cutscene to unlock the bank chest
    Buy 7 buckets of milk

    Inv: No gp, 20 Ball of wool, 8 cakes

    Do sheep shearer
    Pickpocket HAM members for a rusty sword
    If you get them, keep robes, opal and buttons
    Pick up 12 onion at Fred's farm

    Draynor
    Get the key imprint, wig and skin paste for Prince ali rescue
    Start Vampire slayer, get 3 garlic upstairs from the cupboard
    Make 4 red, 4 blue, 5 yellow dye
    You can just use the ingredient on Aggie to skip all of the dialogue.
    Buy birdhouse seeds from Olivia until you hit the log-in limit
    Buy 20 teleports for chronicle

    Wizard's tower
    Equip: fire staff, chronicle
    Inv: fire strikes, Rune mysteries notes, 4 beads, 20 bones(kill goblins south of the draynor jail)
    Finish Imp catcher
    Finish Rune mysteries
    Get the Ghost's skull
    Kill 5 chicken/wizards, give 25 bones for demon slayer key

    Chronicle tele
    Inv: GP, cadava berries and Juliet's letter(Item name is just 'message')

    Varrock
    Continue Romeo & Juliet, get cadava potion
    Buy iron chainbody from Horvik
    Continue Abyss miniquest, get scrying orb, visit ess mines
    Finish demon slayer
    Get the stake for vampire slayer from the blue moon inn

    Finish romeo and juliet

    Spirit tree to gnome stronghold

    Gnome stronghold
    Use Brimstails to go to ess mines (make sure you had the scrying orb still with you)
    Start Grand tree
    Inv: GP, Chronicle, Bark sample, translation notes, Barcrawl card, fire strike

    Clan wars minigame tele, recharge energy and go to castle wars
    Get a drink for barcrawl from Yanille pub
    Buy 2 bird snares, 2 butterfly jars and a butterfly net from the hunter shop

    Go to Hazelmere and continue the grand tree until you are at Karamja shipyard
    From Karamja shipyard, charter to Karamja, Musa point
    Get a drink for barcrawl from the bar south of the banana trees

    Port Sarim
    Get a drink from the port sarim bar for barcrawl
    Do Karamja and port sarim parts of the Pirate's treasure quest

    Chronicle tele
    Get pirate's message from Blue moon inn, you can drop it AFTER reading the message

    Spirit tree to Gnome stronghold
    Finish The Grand tree
    This should get you 43 mage, if you didn't get 43 then fire strike some gnome guards

    Buy a premade blurb' sp, 4 vodka, pineapple chunks
    Equip Gas mask
    Spirit tree to ardy

    Ardy
    Inv: GP, Scrying orb, pickaxe, fire strike, 1 wizard mind bomb, 1 law rune
    Start biohazard, bank the 3 pots and sample
    Visit ess mines, scrying orb 3/3

    If you didn't bank any breads when getting 25 thieving then buy 15 now from the cake stall owner
    If you somehow didn't get any iron ore from wintertodt then mine 2 east of Ardy

    Use mind bomb and camelot tele
    Start Merlin's crystal and talk to Gawain and Lancelot

    Catherby
    Buy candle, 2 fishing rods, lobster pot
    Buy 15 pineapples from charters
    Put pineapples into the compost bin
    Buy 1 pack of normal compost and all farming tools, store everything in leprechaun

    Start Fishing contest
    Kill Mordred and get bat bones/black candle for Merlin's crystal

    Seers
    Inv: GP, barcrawl card, pot, spade, fishing rod, garlic
    Do Murder mystery
    Get a drink from Seers' bar for the barcrawl
    Finish Fishing contest
    Inv: 6 clay, 4 copper, 2 iron

    Taverly/Falador
    Go under the mountain and speak to Lady of the lake in Taverly
    Do Doric's quest

    Finish Pirate's Treasure
    Make 5 molten glass
    Do Black knight's fortress
    Do Recruitment drive
    Inv: GP, 4 Biohazard items, 1 bread

    Rimmington
    Do Rimmington part of Biohazard
    Buy a black wizards hat at port Sarim
    Port Sarim jewellery store, give the bread to the beggar to get the excalibur
    Deposit box the plague sample at Entrana monks

    Minigame tele to clan wars, recharge energy and go to castle wars
    inv: GP, 3 planks, bronze bar, molten glass, runes, some food, 10 empty slots for antipoisons
    Pick up super antipoison(1) until log in limit, decant them
    Do the Observatory quest

    HOME TELE, Lumby
    Finish The Restless ghost
    Start the Lost tribe
    Teleport to Varrock

    Varrock
    Continue Lost tribe until you need to go to the goblin village
    Buy priest robes(keep these after quest), boots, gloves

    Finish abyss miniquest
    Get the magic words for Merlin's crystal at the altar
    Continue Biohazard

    Do the Digsite quest
    Chronicle tele and start Dragon slayer at champion's guild
    Use the G.E spirit tree and go to battlefield of khazard

    Ardy
    Finish Biohazard
    Finish off Ardy easy tasks, and get the cape
    Use lamp on agility. Not worth holding on to it, we won't be 30herb for a long time still and 2.5k xp isn't that much anyway
    Trade cat for 200 death runes

    Karamja
    Do Jungle potion
    Do Shilo village
    HCIM; Buy a few karambwans and swordfish from brimhaven food store. Be careful in the last multicombat dungeon, it's probably
    the most dangerous area for a long time. Just eat as soon as you get hit and you're fine.

    inv: pickaxe, hammer, lit candle, excalibur, bat bones, black candle, tinderbox, knife, needle, thread, 4 coal

    Teleport to Camelot
    Finish Merlin's crystal
    Start Holy grail and talk to Merlin

    Get boots of lightness
    Do Elemental workshop 1
    Buy 1 inv of stew from the Seers bar
    inv: Lost tribe brooch and book, blue/orange dyes

    Falador teleport
    Do Goblin diplomacy
    Continue Lost tribe

    Home tele, Lumby
    Finish Lost tribe
    Make 5 soft clay
    inv: gp, 5 silver ore
    Go through the gate to Al-Kharid

    1.2 Thieving, fishing and mining

    Desert
    Start the Feud at Ali Morrisane
    From Ali Morrisane, buy the desert disguise for The Feud quest, and get 15 cooking with the raw chicken that he sells
    Smelt the 5 silver, make a sickle and unstrung holy symbol, keep 3 bars
    Give the key imprint and bronze bar to Osman for Prince ali rescue quest

    Do the Feud
    HCIM; if you're scared of going to mage bank, unlock the rune shop.
    Don't bother with the blackjack miniquest, all of them have the same chance to knock out so just use the willow blackjack

    Blackjack until 50 thieving, you can buy wines from the bar to use as food.

    IF you're planning on 3-tick fishing then home tele to lumby and pick up 15 swamp tar now.
    If you think you're gonna keep messing up and making the tar multiple times, it might be worth your time getting 23 hunter
    and using kebbit claws with leather vambs instead. 23 hunter should take just less than 1 hour.

    Ardy cloak tele and take the boat from Ardy to brimhaven
    Take the cart to Shilo Village
    Use the furnace to make molten glass until level 32 crafting
    Buy 25k feathers from shilo village fishing shop
    If you can't afford them then open some of your wintertodt crates

    Get 58 fishing with trout and salmon
    Bank the fish for cooking xp
    You can pretty easily grow cats while doing this fishing grind since you can just feed it the fish you fish.
    I recommend raising 10 cats for death runes in total, after that it's up to you if you can be bothered.

    Minigame tele to Burthrope games' room
    Cook all of your trout, don't cook salmon yet

    Minigame tele to Barb assault
    Get 50 agility from barb fishing, should be at 74 fishing.
    You can feed caviar and roe to kitten, bring a knife to cut the fish
    I honestly can't recommend any other way to train to 50 agi than fishing, it doesn't take that long and you'll need the fish levels
    eventually anyway.

    After 50 agility
    Minigame tele to Burthrope
    Do the rogue's den minigame for full rogue outfit. Guide by Lelador,

    Equip the set and go back to blackjacking until you have 2.5m GP (around 84 thieving)
    Carpet back to Shantay pass
    Inv: teleport runes, all the golem quest items

    If you got any cosmic runes from moss giants, or unlocked Ali's rune shop then make 1 or 2 dueling rings now to speed up next 2 quests.
    Start the Golem
    START ELEMENTAL WORKSHOP 2 BY READING THE BOOK WHILE AT DIGSITE, keep the 2 items in bank
    Finish The Golem, get the gems with chisel and hammer

    Do Shadow of the storm(should have priest gown and black wizard hat in bank as your black items)
    10K REWARD ON RANGED ALWAYS
    Flinch the demon with rune scimitar, just switch to darklight for the last hit.
    If you didn't get r scim while training mage, go buy a rune sword from champions guild
    Make an attack potion for the fight, speeds it up slightly
    Use the west torch as your safespot,

    kvn6Mf5.png
     

    Go to Edgeville and talk to Oziach to continue Dragon slayer
    Go to mage bank and buy 6k nats, all of the cosmics you can get while buying nats and 10 law runes each world up to 300 laws
    This might take more than 1 trip. HCIM can buy them from ali morrisane if you don't wanna risk mage bank, although they're more
    expensive.

    Teleport to Falador
    Get 2 buckets of sap from this tree near falador east bank, 

    uuu.png

    Buy addy and rune picks from the pickaxe shop in the mines.

    Complete Varrock easy diary for the armour, makes next step a bit faster
    You can get the kudos requirement by talking to historian Minas on the 2nd floor
    use the museum lamps on herblore
    Still not 30 herb, use diary lamp on agility

    Mine 3000 iron ore at ardy monastery, superheat them while walking to Ardy bank and tele back with ardy cloak.
    3 ticking makes this a lot faster if you can be bothered
    Do medium clues if you get them from mining, might get a yew bow from reward (Comp bow works too, it's for temple of ikov)
    There are plenty of ways to get your magic up, i just like this since you get mining, smithing and later fletching xp as well.
    Don't smith the bars into anything yet

    1.3 Fairy rings, 43 prayer, kingdom, 99 thieving

    Varrock
    Smith 3 bronze wire
    Buy oak longbow

    Start Priest in peril
    If you didn't manage to buy 400 steel nails at the start, check sawmill now.

    Do priest in peril
    Start Rag and bone man on the way to the temple

    Do Nature spirit
    Buy 1 raw shark from Canifis food shop
    Do Creature of Fenkenstrain
    Use port Phasmatys furnace, you should have slime in bank, use it to get 5 ecto-tokens

    Inv: Tele runes, gp, rune scim

    Use Chronicle tele

    Go champion's guild and continue Dragon slayer, ask every question
    Buy a coif, green dhide chaps and vambs
    Kill the nearby ram, bear and unicorn for their bones (Rag and bone man quest)
    Camelot tele

    Camelot
    Kill a giant bat (Rag and bone man) south west of Catherby
    Do Elemental workshop 2

    Lumby
    Inv: axe, rope, lit candle, hammer, stake(vampire slayer), spade
    Get anti-dragon shield from the duke
    Kill a goblin for the bone for rag and bone man

    Lumby swamp
    Get big frog leg(you need to go in to the caves), giant rat bone(both for rag and bone man)
    Start Lost city
    Go to Draynor manor
    Do Ernest the chicken, finish vampire slayer
    Dig up the skull for fairytale part 1 while you're in the area to save some time later

    Entrana
    Talk to the high priest for Holy grail
    Get at least 5 Dramen branches, make 2 staffs
    Finish Lost city

    Draynor
    Start Fairytale part 1.
    The quest guide on os.rs.wiki lists where to get the 3 random items.
    If you get nature tally req, go to abyss with inv of food and kill leeches. Make sure you trap them so only 1 attacks
    Flinch Tanglefoot in this spot:

    2Ejgx0h.png

    Finish Fairytale1
    Talk to martin to start Fairytale2
    Buy 35 jugs of vinegar
    Buy 1 marigold seed, 3 cabbage seeds, 3 onion seeds from Draynor seed market
    Rescue prince ali from the jail

    While you wait for Martin's crops for FT2

    Tele to Lumby
    Start Evil Dave subquest for RFD
    If you don't have a cat then raise one now.
    Kill 2 cows and make 1 soft, 1 hard leather
    Smelt 1 inv of gold, should have from wintertodt
    if you didn't get any gold then go mine some from the alkharid mine
    Make 1 recoil ring, 10 games necks and the rest into dueling rings
    From this point just use clan wars tele as your energy recharge before teleporting to a new location

    Draynor
    Speak to Martin for Fairytale 2
    Go unlock fairy rings at Zanaris

    Bring gp, Maze key, 90steel nails, 3 planks, hammer, food, runes
    Tele to POH and do Melzar's maze (Dragon slayer quest)
    Walk to port Sarim jail and telegrab 2nd map piece
    Buy and repair the ship (dragon slayer)
    Tele to Fally

    Falador
    Bring gp, runes, soft clay, wizard mind bomb, lobster pot, silk
    Equip your anti-dragon shield and recoil ring now so you don't forget it later
    Make unfired bowl at barb village

    Talk to the oracle
    Get the 3rd map piece for dragon slayer
    Tele to Lumby

    get Ned as your captain for dragon slayer
    MAKE SURE YOU HAVE THE ANTI-DRAGON SHIELD AND RECOIL RING EQUIPPED

    Go to Crandor and open the shortcut to Karamja volcano
    Bring swordfish/karambwans as your food
    As soon as you go climb down from Crandor, climb back up for karamja medium diary task
    Kill Elvarg, you can do as many trips as you want
    There are flinch spots in the room, but honestly you shouldn't have any trouble with this fight. Step under Elvarg when eating
    Finish dragon slayer and buy a green d'hide top from Oziach

    Wear gloves and pick up 5 nettles at the yews
    Make the stew for Evil Dave while you're at Edgeville
    If you don't have a cat then just leave for later, don't bother doing this with a kitten

    Tele to Lumby
    Fill a bowl with water, put nettles in it and use it on a range.(This is for ghosts ahoy quest)
    Finish Evil Dave subquest
    Do Death to the Dorgeshuun. While getting the robes, keep buttons(If you didn't get them while getting the rusty sword)
    Buy dorgeshuun crossbow and 4000 bone bolts
    Thieve Bullseye lantern from dorg chests
    Need a lockpick for the chests

    Finish Holy grail
    Do Horror from the deep quest
    Just mage the dagannoth and hide when it's weak to melee and range. Turn your run off so you don't get meleed, it's not difficult
    with blast spells. Use proper food like swordfish and karambwans.

    Do Turael slayer with dorg cbow until 37 Range and 18 slayer

    We'll be using Turael until 50 tasks completed, every 10th task should be done with the highest level slayer master you can use.
    Even though we are using Turael, the goal is to get slayer xp so you should always kill monsters with higher hp, for example
    on bat tasks kill giant bats. Vannaka has too many bad tasks so I think this is overall better.

    Get 100% hosidius favour, should have 300 compost in bank
    at 45% do mess hall until 100% and don't forget to lock the favour by talking to Hosa
    Buy mithril and rune axe from the woodcutting guild
    Do Animal magnetism

    Buy mithril platebody from Horvik in Varrock
    Buy mithril platelegs from al-kharid
    Do Spirits of the Elid quest
    You can use the mithril armor for tanking the golems, or flinch them if you're taking too much damage.

    Do the Underground pass quest
    Use the mithril armour for this quest, don't really need anything better at this point and you'll need to buy it later anyway
    HCIM; While this quest might seem like a dangerous one without overheads, it's honestly not. Check out the video.

    Here's a video of me completing the quest with same combat stats you'd have: https://www.youtube.com/watch?v=WI2SYhpwIh8
    
    You can trap the paladins behind each other same way as the captain from the tourist trap quest.
    For the spider, there are 2 skeletons on the east wall, stand between them and then mage the big one with earth blast. Sometimes
    the little ones attack you but just run a bit north and then back to the same spot, they'll get stuck.

    Upgrade the iban staff
    Get 50 attack doing more Turael slayer, remember to get every 10th task from Vannaka
    If you get a task from Vannaka that you really can't do without melee protect then go kill sand crabs until 50 attack

    Make an amulet of magic
    Kill blue dragons with iban's blast for 43 prayer
    We don't have the agility level for shortcut yet so don't bother banking the hides, not worth doing twice as many trips.
    Add 2400 xp to your current prayer xp and calculate how many bones you need, level 43 requires 50339xp and 1 bone is 288xp with
    ectofuntus (2.4k pray xp is from ghosts ahoy quest which will be completed before using the bones)
    Regular ironmen can use the wildy altar if you want to, but either way it's only around 85 bones with ecto so do whichever method.

    Keep 1 dragon bone in your bank for the Watchtower quest

    Minigame tele to khazard
    Buy however many buckets of slime you need for the bones
    Equip Ghostspeak amulet
    If you didn't prepare the nettle water earlier, do it now

    Make sure you have all ghosts ahoy items
    bring GP stack, 9 d bones, 9 pot, 9 slime, general store sells pots if you don't have
    Charter to port Phasmatys

    Phasmatys/Canifis
    Start ghosts ahoy
    Grind 9 d bones and offer them, get ecto tokens
    Finish ghosts ahoy
    Grind the rest of your bones to get 43 prayer

    Do Monkey madness, focus the reward on attack and defense
    Do Wanted! quest

    Get 40 slayer
    Reminder once again, every 10th task from Vannaka (or from chaeldar if you're already 70cb)
    Prayer flicking is recommended, but Turael tasks are pretty easy so it's not mandatory
    Train range to 40 first and then start training Attack

    Do Shades of morton quest
    IF there's no one else to help you then this quest can be left until later assuming you used the museum lamps on herblore earlier.
    Take the book to the apothecary in Varrock for some free herb xp

    Get 25 herblore if you don't have yet
    Do Heroes' quest

    Do Fremennik trials
    Do Throne of miscellania
    Do Royal Trouble

    Put at least 750k gp to kingdom, set it on 10 herbs and 5 maples
    Always keep it on 10 herbs, but you can switch to 5 teaks at some point if you want to. Maples are good for afk fletching and
    birdhouses.
    If you want the absolute maximum yield then you have to get your favour back to 100% EVERYDAY rather than just when you collect,
    however it doesn't really make too big of a difference if you don't. Personally I do it every 3 days or so.

    Go back to blackjacking for a few hours and put more money to kingdom so that it doesn't drop below 750k

    Clean finds at the museum until you've found all 5 of the items you can get for kudos AND the ruby necklace
    Do Bone Voyage quest
    Set up your first bird houses
    Video by Alkan showing you how to start if you've never done them before:

    I'm not gonna remind you to do a birdhouse run, do them every 50mins
    Don't bother waking up every 50mins to do a run, but while playing you should at least try to be consistent with them.

    AFTER your first birdhouse run, RC should be your lowest skill
    Do Tears of guthix quest, do the minigame weekly it's very worth it
    RC should always be your lowest skill when you do this

    Start The Giant Dwarf quest to unlock Keldagrim
    Buy 2 inventories of gold ore from the blast furnace shop
    Go Edgeville furnace and make plenty of digsite pendants and games necklaces
    Make molten glass until 45 crafting, assuming you have the supplies. You'll need 45 for maple birdhouse when you get the 44 hunter.
    45 is around 1k buckets of sand and soda ash

    Move your house to Pollnivneach so you can do a birdhouse run and quickly get back to blackjacking.
    Entering your POH portal in Poll is a diary task
    Get 99 thieving :)

    In all honesty it's not absolutely necessary to get 99 in one go, however it's recommended just for the gp you get from it.
    99 thieving with the cape also means you never fail to pickpocket master farmers, so if you don't get 99 then you'll have to
    get your bird house seeds from Olivia, or do master farmers without 100% success rate.
    
    It's possible to do ardy knights instead if you prefer those, you'll have to do Ardy medium diary for them though.
    Ardy medium requires a mithril grapple, you can get it as a drop from barbarian spirits if you don't want to do smithing and
    fletching at this point. Iban's blast with protect from melee is probably your best bet there.
    
    This guide assumes you have the gp from 99 thieving, however most of it is spent after barrows gloves so you can still follow this
    without 99.

    Buy a thieving cape
    Thieve master farmers for a few hours to get a decent amount of seeds for farming and bird houses.
    Don't forget to wear rogues and the 99cape whenever you do master farmers
    Never farm guams, marrentill or tarromins. (unless you're hcim and need marrentills for training prayer, then farm some later)

    1.4 Various skilling, agility for graceful

    Now that we have kingdom AND birdhouses going it's time to go back to fishing

    There are a few options on when to stop barb fishing depending on your goals:

    If you don't want to fish at all and you're happy with 74 fishing, skip to the next step.
    
    Getting 84 fishing will get you 60 agility which is a decent enough level since the seers course is actually pretty good one to
    train on. 84 fishing also unlocks anglerfish and minnows for PVM
    
    94 fishing is 70 agility and 70 str. Gets you access to Poll course and by the time you get graceful you'll be around 80 agility.
    Also means you can get defenders very quickly since you only need to get to 60 attack
    
    97 fishing is 72 agi and str. Stopping here is recommended if you're going to do some PVM but your goal is also maxing, the last
    2m xp will come from karams/minnows/anglers for PVM
    
    99 fishing if you're rushing max.

    Pick whichever option seems best for you. If you're gonna do minnows, get Angler's outfit at 81 fishing so you get manta rays instead of some crap fish like swordfish.

    Keep doing bird houses while fishing.

    After fishing (or during if you want a small break)

    Buy pinapples for supercompost from charter ships
    Put 15 pineapples into each of the compost bins at the allotment patches
    Don't do Hosidius patch yet, we'll be doing construction soon which requires house in Rimmington so it's not worth switching
    house to Kourend for 1 compost run and then switching back

    Mine Volcanic ash for ultra compost, get like 2k so you don't have to constantly come back to mine more
    Do a "compost run" meaning that you just get the compost from the bin and put another set of pineapples in them
    Store 15 supercompost in leprechaun for a quest, make the rest into ultras
    Use volcanic ash on the full bin rather than individual buckets of supercompost

    Buy ~200 chocolate from the grand tree food shop, don't buy too much since it's faster later from the RFD chest
    Make energy pots, plenty of harralanders from kingdom

    Camelot tele
    Plant barley seeds at the hops patch northwest of seers, pay the farmer 3 normal compost to look after them

    Minigame tele to blast furnace
    Do the Giant Dwarf quest
    if you need more rubies or emeralds, the gem stall in keldagrim is usually stocked.

    These next 2 quests have times where you have to wait for stuff to happen, smith iron dart tips while you wait

    Forgettable tale of a drunken dwarf quest
    There's an anvil near the bank in keldagrim
    Your barley will be ready when you need it, use it on a range to get the barley malt

    Garden of tranquility quest

    Enlightened journey quest
    You need 6 willow branches for the falador diary on top of the 12 needed for the quest so get those as well
    While waiting for the willow trees to grow;

    Do Eyes of glouphrie and Tower of life
    Smith the rest of your iron dart tips, leave 20 bars for quests

    Do a farm run of limpwurts, harralanders and more compost
    I'm not gonna be mentioning farm runs anymore, just do them whenever.
    Always use ultra compost on herbs, for limps i'd just use normal compost because the seeds are so easy to get.

    Go to the woodcutting guild
    Cut and make 1500 oak planks
    There's a deposit box inside the axe shop which is faster to use than the bank
    Get 50 construction
    lvl 22-33, oak dining table in the dining room
    lvl 33-50, oak larder in the kitchen
    Move your house to kourend now for farm patch

    Do Temple of Ikov quest
    Start fletching iron darts while you run around doing quests
    If you didn't get a yew bow from medium clues that you got from skilling, you can get a yew long from young implings or catch
    eclectics for mediums.

    Do the Regicide quest
    Pick up a few whiteberries just north of the elf tracker

    Finish Enlightened journey if you didn't already
    Unlock Castle wars and Varrock balloons for diaries

    Go to the small island at fossil island with the bank, where you dive to seaweed patches
    Make 2 lantern lenses before using all of your molten glass

    Dive down and blow all of your molten glass into unpowered orbs
    The goal here is to pick up the seaweed spores that spawn every now and then
    Like this:

    ecDT2Az.png

    The spores can spawn north of the anchor so make sure you're checking the minimap and not just your item overlay
    I was getting around 25 spores/h while doing this, it's not much but it'll get you started.
    Plant seaweed after you get your first 2 spores.

    Do Hand in the sand quest, get daily sand every day

    Do these quests while fletching darts:
    Big chompy bird hunt
    Rag and bone man (first part, should have all bones in bank already)
    Family crest
    Start Legend's quest (Get vanilla pod for RFD)
    Death plateau
    Troll Stronghold

    I'll assume you have fletched all of the darts now.

    Go back to the seaweed patches to pick up the random seaweed spores.
    Fletch maple shortbows (u) until 55 fletching
    Fletch all of your maple logs into maple longbows (u)
    You will get a weight warning but you can just ignore that, it makes no difference unless you go to the deep water
    Make sure to leave some maple logs for birdhouses

    Buy 2300 gold ore from blast furnace ore shop, 2 invs per world
    Get goldsmith gauntlets
    Get 60 smithing

    Go to Edgeville
    Craft the gold bars into gold BRACELETS, leave like 30 bars for teleport jewellery if you need to make more
    Reminder to buy rubies from either keldagrim or kourend castle gem stalls if you run out
    The reason we are doing bracelets instead of amulets is the extra 120gp per high alch, which is worth more than 5xp

    Get mage arena cape while you're here anyway
    Buy another ~6k nats (from mage bank, get some cosmics too)
    HCIM; if scared, you should still have enough nats to get 63mage with alching, and then you can boost to get into wizard guild.

    Do agility until full graceful
    Alch your gold bracelets and maple bows while doing agility
    Loot kingdom and fletch more longbows to alch if you run out. Finish graceful even if you don't have enough alchs.

    Should get to around 70 mage by the time you're done with agility for now

    Do all of the RFD subquests
    Get 70 cooking at the Hosidius mess hall if you didn't get 70 from 3tick fishing
    Buy a bunch of chocolate dust from the chest and make energy pots

    Do A soul's bane quest
    Complete Varrock medium diary
    About daily bstaffs, I personally don't bother with them nowadays since you get so much gp anyway. If you want to do them then
    i'd recommend to at least wait until 59rc so you can rc double cosmics

    Get crafting supplies for 61 crafting, make molten glass at Edgeville
    Burn your giant seaweed into soda ash
    Put house into Yanille and fill your buckets with sand, bank at G.E using varrock tele after medium diary
    Lazy edit: do sandstone mining instead, it's a lot faster
    I don't have exact number on how many sand and ash you need, you can calculate it like so:
    (303000-Current xp) / 72.5
    Get 61 craft, might as well do it underwater again for some seaweed spores

    1.5 Diaries and finishing RFD

    Plant some Toadflax seeds, agility potion is needed soon for a quest
    If you didn't get 99 thieving for master farmers or don't have toadflax seed for some other reason, you can do a bit of brimhaven
    agility arena and get 2 toadflax from there
    Make a mithril grapple

    Do these quests for QP and diaries:
    Another slice of H.A.M
    Icthlarin's little helper
    Eagles' peak
    Enakhra's lament
    Rat catchers
    Olaf's quest
    Between a rock
    Tai bwo wannai trio
    Zogre flesh eater
    Rum deal & Cabin fever (Req 42 slayer, you should be close to it. Get a task from Mazchna for Mory diary if you don't have one)
    For the 47 prayer req, you can use the ancient mace spec to boost
    One small favour
    Watchtower quest

    Do all easy and medium diaries
    Wildy and fremmy mediums require higher slayer, leave those for when you go back to slayer.
    You probably don't have a crystal key for fally medium diary yet so leave that for later as well.
    For Lumby 50 range req I'd recommend ranging at pest control with bone cbow
    If you're not 70cb for intermediate boat then go do slayer now, train attack to 60 then defense until 70cb
    May as well stay until you get 250pts for void bottoms, good mage def. Need 55 range eventually anyway for red chins.

    Do Slayer until 60 attack
    Buy Dragon scim and Dragon battleaxe

    Do Eadgar's ruse
    Do My arm's big adventure
    Do Desert Treasure
    Get as much herb xp you can get from banked herbs and then open wintertodt crates for the mage logs if you didn't get them early.
    If you didn't get any mage logs from the crates then your best option would probably be nature implings in puro puro
    Could also do more wintertodt, even at 55hp and 90fm you're only taking 3dmg from the regular hits
    Training woodcutting is of course also an option

    Finish RFD, buy B gloves
    Here's a video of me killing the bosses with stats from following this guide, not too difficult:

     

    1. Goals after Barrows gloves

    Get 72 mining and do Lunar's diplomacy
    By far the best method for this is to fill up the sandstone machine(25k buckets worth), then claim however much sand you need for
    80 crafting, and fill it again. Doing this will get you most of the sand you need for 93 crafting.
    Bring 7 waterskins for a 50min trip, drop them as they empty for more inv space.
    Only 60 mining is needed for now so you can do this in bits if you want to, but i'd recommend 72 for making friends with my arm and
    to complete fremmy hard diary very early for the shortcut

    Do Magic training arena for bones to peaches (diary req) and infinity boots. Should get you 77 magic if you've been alching maples
    Can also get master wand if you want, mage's book i'd say isn't really worth especially if you got tome of fire from WT.

    Get 80 crafting
    If you don't have enough giant seaweed yet, just get whatever level you can for now.
    Make at least 2 glories, put one in your house for the teleports. Make a ring of wealth to use during slayer
    This is of course if you've gotten crystal keys or dragonstone drops yet, which you very well might not have.
    Next few dragonstones should probably be skills necks for farming contracts

    Get a helm of neitiznot
    Get a fighter torso from BA
    Get a dragon defender
    If you didn't fish for str levels then you're gonna have to do some slayer before defenders to get access to warrior's guild.
    Train defense to 60 while getting defenders

    Read the rest of the guide so you'll know what's coming

    Start slaying. Plenty of garbage tasks early on, but just gotta deal with them.
    Should have plenty of ranarrs from master farmers if you don't want to pray flick.

    Prioritize slayer points on;
    Blocks* > Superior slayer > Slayer ring unlock > Blocks* > Herb sack/Slayer helm > Broads/Garg finisher > Extensions
    *Read the block list

    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    How you slay doesn't really make a difference nowadays, farming contracts give you enough herb seeds so just slay how you want to
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Use Nieve until 100 combat
    Nieve Block/Skip list (This is how I slay, you don't have to do the same depending on your preferences)

    Block:
    Suqah (Block these asap)
    Black demon (Trash, skip if no points to block)
    Kalphite (Block after superiors and rings, you can kill the low lvls for fast points)
    Hellhound (Block after superiors and rings, do them if you don't have 100pts, not worth skipping)

    Skip:
    Iron dragon
    Steel dragon
    Scabarites
    Brine rats
    Turoth (Not terrible but I wouldn't do these, definitely skip before herb sack)
    Waterfiends

    Some additional notes:
    The only task I ever extend is nechryals
    I use the expeditious bracelets on all short tasks like ankou, black dragon
    The only tasks I use slaughter bracelets are:
    lizardman shaman(flick it for kill) before DWH
    Abby demons before whip if I don't bother boosting for it
    Krakens before trident.

    Get 58 slayer and camp for a black mask, do clues for black dhide
    Do Slayer until level 70

    If you're fletching maples for some afk time, stop making longbows at around 75 fletching and make arrow shafts instead
    Need around 700k arrow shafts(11.6k maple logs) if you're going for 99 fletching
    The whole process of making broad arrows is roughly 180k xp/h even if you just bankstand, so a lot better than maple longs
    Broad arrows instead of bolts is because arrows are only 5.8gp/xp compared to bolts which are like 20gp/xp

    Regular ironman:
    Kill green dragons for 70 prayer, use them at wildy altar
    Use loot bag and bank hides also, make dhide bodies
    Unlock piety

    Next few goals:
    100% all zeah favours
    100 combat via slayer
    Get Void range from Pest control

    Hunt 2500 red chins (skip this if you've already got 70 range from some other method)
    Start MM2, chin to 70 range
    Complete Western provinces hard diary
    Get 60 construction with this method:

     

    Get elite void
    Hunt red chins until ~92 hunter, get +90 range
    Fire cape
    Quest cape, SOTE quest boss is pretty hard without brews so you can leave that quest for later.
    HCIM: Myth's guild green dragons for 70 prayer, use gilded altar

    Switch to Duradel, karamja gloves 3 or npc contact for new tasks
    Unlock lizardman tasks, msb(i) and rune arrows or rcbow and runite bolts are very decent at 90+ range against shamans
    Unblock black demons until 4 zenytes
    I just leave the shards in bank until i get a trident, then i go get chaos runes from barrows
    Slayer until trident
    complete hard diaries at some point during that grind to mix it up a little

    Duradel block/skip list (once again, this is just my preference)

    Block:
    Abyssal demon (after maybe 5 whip drops, keep suqah blocked until then)
    Black demon (after zenytes)
    Kalphite
    Hellhound (unblock temporarily when you wanna do cerb)
    Cave Kraken (after trident and tentacle)
    Greater demon

    Skip:
    Suqah (Do 1 task if you need teeth for spirit tree payment)
    Spiritual creatures
    Trolls
    Fire giant
    Iron dragon
    Steel dragon
    Scabarites
    Brine rats
    Turoth
    Kurask (I think they're garbage even if you get a leaf baxe)
    Waterfiends

    Some additional notes:
    The only task I ever extend is nechryals
    I use the expeditious bracelets on all short tasks like ankou, black dragon
    The only tasks I use slaughter bracelets are:
    lizardman shaman(flick it for kill) before DWH
    Abby demons before whip if I don't bother boosting for it
    Krakens before trident.

    1. PVM preparation, Barrows, Zulrah

    After trident:
    Get 83 or higher herblore, boost with botanical pie to anti venoms
    Get 82 construction with teaks, make the mounted myth cape for higher xp/plank
    You could go get a dragon axe from dks before this but even with rune axe it's not that much slower
    Boost +8 const for the highest tier pool
    Get 93 crafting
    Do barrows for 120k chaos runes and buy 4 onyxes for the zenytes
    If you get lucky with all the good items first then just buy the rest of the runes
    fury is kinda useless so i'd just wait until onyx drop from zulrah

    Kill Zulrah for the uniques

    I'll be ending the guide here, you can pretty much do anything you want now that you have trident, blowpipe, barrows, zenytes etc.

    Hope you enjoyed this guide.

    ttt.png

    uuu.png

    Shoutout to https://www.runescapeguides.com/
     

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