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Clue Scroll Reqs


8round8round

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Easy Clues-

  • Basically nothing Required for it
  • Clues Past this point You will need Access to areas, also being able to Wield Some items, this goes for the next clue scrolls tiers 

Med Clues-

  • 50 Range to wear blue d hide
  • 40 Mage to wear mystic gloves and mystic bottoms
  • Dragon Slayer - Gives access to Green d'hide body.
  • Horror From The Deep - Gives access to the Lighthouse.
  • Biohazard - Gives access to the Combat Training Camp.
  • The Tourist Trap - (Completion of quest not necessary) Gives access to the Desert Mining Camp.
  • Sea Slug - (Completion of quest not necessary) Gives access to Fishing Platform
  • The Fremennik Trials - Gives access to Miscellania 

Hard Clues-

  • Prayer- 60  Required to wield stoles and croziers.
  • Ranged- 50  Required to wear blue dragonhide armour.
  • Magic- 40  Required to wear the mystic hat and wield the mystic fire staff.
  • Attack- 40  Required to wield various rune weapons and the mystic fire staff.
  • Fishing- 68  Required to access the Fishing Guild (can be boosted from 63 with an admiral pie).
  • Agility- 56  Required to get through dense forest in Tirannwn (Can be boosted from 51 with a summer pie).
  • Priest in Peril    Gives access to Canifis.
  • Plague City (started) Gives access to West Ardougne
  • Regicide Gives access to Tirannwn. Highly recommended to complete the quest, as travelling becomes easier with using a charter ship to Port Tyras.
  • Icthlarin's Little Helper (started) Gives access to Sophanem.
  • Legends' Quest (started) Gives access to the Kharazi Jungle.
  • Mountain Daughter (optional) Gives access to Mountain Camp, without the need of a rope everytime.
  • Watchtower (started)    Gives access to Gu'Tanoth.
  • The Grand Tree    Gives access to the Ship Yard.
  • Shilo Village    Gives access to Shilo Village.
  • Nature Spirit (started)    Gives access to the Nature Grotto.
  • Troll Stronghold Gives access to Trollheim.
  • Fairytale II - Cure a Queen (started)    Gives access to Fairy rings, which is required for some clues. Also useful for getting around Gielinor easier.
  • Elemental Workshop I Grants ability to equip an elemental shield.
  • Zogre Flesh Eaters(started) Gives access to Jiggig.

Elite Clues-

  • Attack-icon 70    Required to wield dragon weapons and the black salamander.
  • Defence-icon 60    Required to wear the dragon med helm and dragon boots.
  • Ranged-70 Required to wear black dragonhide armour, the rune crossbow, and the black salamander.
  • Magic-70 Required to cast Enchant Level 5 Jewellery for Sherlock and to wield the black salamander.
  • Prayer-60 Required to wield a crozier.
  • Agility-60 Required to access the Seers' Village Agility Course.
  • Fishing-76 Required to fish a shark for Sherlock.
  • Runecrafting-44    Required to runecraft a nature rune for Sherlock.
  • Mining-55 Required to mine a mithril ore for Sherlock.
  • Herblore-66 Required to make a super defence potion for Sherlock.
  • Woodcutting-60 Required to cut a yew tree for Sherlock.
  • Hunter-icon 63 Required to catch a red chinchompa for Sherlock.
  • Thieving-72 Required to picklock a chest in King Lathas's chest for Sherlock.
  • Crafting-63 Required to craft a green d'hide body for Sherlock.
  • Smithing-64 Required to smith a mithril 2h sword for Sherlock.
  • Fletching-70 Required to create a yew longbow for Sherlock.
  • Slayer-65 Required to kill a Dust Devil for Sherlock.
  • Priest in Peril    Gives access to Canifis
  • Mourning's Ends Part I (started) Gives access to Lletya and Mourner gear.
  • Regicide (started) Gives access to Tirannwn. Highly recommended to complete the quest, as travelling becomes easier with using a charter ship to Port Tyras.
  • Darkness of Hallowvale (started) Gives access to Meiyerditch.
  • Jungle Potion Gives access to the Hardwood Grove.
  • Cabin Fever Gives access to Mos Le'Harmless and its nearby cave.
  • Shilo Village Gives access to Shilo Village.
  • Legends' Quest (started) Gives access to the Kharazi Jungle and Legends' Guild.
  • The Great Brain Robbery    Gives access to Harmony Island.
  • Monkey Madness    Gives access to Crash Island and Ape Atoll.
  • Fremennik Isles    Gives access to Neitiznot and Jatizso.
  • Lunar Diplomacy    Gives access to Lunar Isle and Pirates' Cove.
  • Troll Romance (partial completion) Gives access to Trollweiss Mountain.
  • Spirits of the Elid Gives access to the crack west of Nardah.
  • Swan Song Gives access to the Piscatoris Fishing Colony.
  • Death to the Dorgeshuun    Gives access to Dorgesh-Kaan.
  • Recipe for Disaster Required to wear barrows gloves.
  • The Slug Menace    Required to wear proselyte armour.
  • Elemental Workshop II Required to wield the mind shield.
  • Underground Pass Gives access to Tirannwn.
  • Another Slice of H.A.M.    Gives access to Ambassador Alvijar.
  • Horror from the Deep Required to equip a filled God book

I Know People Might flame me about making it easy for this person but some people are lazy, because i know i am and id be thankful for this, but just want it here for anyone else who doesnt want to go through the threads for a half hour/hour:3

But If you enjoyed this thread or thought it was helpful, Give it an upvote please, thank you .

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