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Everything posted by Sp33dy20
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whats your teamspeak name i havent seen you around ts?
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thats right bitch bend the knee
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Late Night Pking 5/13/16
Sp33dy20 replied to KingTheGreat's topic in Wilderness & General Discussion
Was a fun night #kings of aest -
Congrats big accomplishment
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Lucky loots did bandos the other day only got bando boots was shit
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omfg no way HEAVY FRAME 7 kills after zenyte!
Sp33dy20 replied to AC Ranger's topic in Drops, Loot & Achievements
lucky, dont stake that shit at the arena lol -
you done with work now or what?
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Alright bro, Get on teamspeak more.
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Headed out in attempted to bait some +1s sure enough we were successful collecting a couple Dbows/Tentacles. After fightiing CD pure team, we found some SV lurking around so we killed who we could in gear and left before they came back with rag.
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looks like some easy money
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bad luck clue
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NMZ highest points in one go
Sp33dy20 replied to Take pics's topic in Wilderness & General Discussion
i think you can only get 1.2mil points per, also heres another way to add your pictures to the forums now. -
Necromancy Teleport Tablets mod_ronan May 12 2016 Necromancy Teleport Tablets This week in Old School we've made some small changes to Great Kourend, adding in various training spots and NPCs, Zooknock has devised a way for you to relive your Monkey Madness II experience and necromancers can now create teleport tablets! Necromancy teleport tablets It is now possible to create necromancy teleport tablets in the Arceuus area within Great Kourend. Head to the building shown below, in which you can find a lectern used to create necromancy teleport tablets. In order to create necromancy teleport tablets you must have the Magic level to cast the spell, the runes for the spell as well as a dark essence block. You must also be on the necromancy spellbook. The teleport tablets you create are tradeable and, as with all other teleport tablets in game, necromancy teleport tablets are usable regardless of which spellbook you are on. In addition to this, no Arceuus favour is required to use the teleport tablets. Changes to Great Kourend Following feedback from the community we have taken the first steps to bring a little more life to Great Kourend. Throughout the city you can now find mines, scattered trees, fishing spots and various monsters you might expect to find roaming around RuneScape. On top of these additions, a few new shopkeepers have shown up in different parts of the city. If you have 20% favour in the relevant house, you can now grab weapons and armour from Shayzien, staves and runes from Arceuus and food from Piscarilius! Repeatable Monkey Madness II boss battle Monkey Madness II spoilers below Monkey Madness II features one of the most challenging quest bosses in Old School RuneScape: Glough. To get through the three stages of this fight is something to remember, and now you can relive the experience. With the help of Dom Onion, Zooknook has devised a way to send you back to that fight. Players who have completed Monkey Madness II can now talk to Zooknook, located in a house just north of the gnomeball field in the gnome stronghold, to fight Glough once more. All of your battles with Glough are timed, letting you know just how quickly you were able to take him down. If you happen to die during a return trip to Glough, you will not lose your items. In other news... Castle Wars halos have been graphically improved and now look to glow. Teleport tablets added since Old School’s launch have been made consistent with the style of the original teleport tablets. For those who have completed Monkey Madness II, there is now a bank chest by Jumaane in Marim’s bank. Rune scimitars have been removed from Maniacal monkey drop tables. An estate agent has opened an agency in Hosidius house of Great Kourend. The clickzone for the conveyor belt found in the Blast furnace has been increased in size. World 367 is now a group questing themed world. Bugfixes It is no longer possible to enter the instanced areas of Monkey Madness II whilst skulled in Deadman Mode. While it is not possible to complete the Ape atoll agility course as a human, you will no longer be put in to jail when you do so if you have completed Monkey Madness II. Assistant Le Smith is no longer found on Ape Atoll after Monkey Madness II. Unnecessary quest items from Monkey Madness II are now deleted when you complete the quest. The NPC contact spell has been updated to reflect the events of Monkey Madness II. Missing blocking has been added to a few tiles of the Ape Atoll bunker. 2h Sword defend animations should no longer take priority over attack animations. Fixed an issue with transmogrification checks whilst riding a gorilla in Monkey Madness II. A rockface which could not be scaled in Monkey Madness II now displays the option correctly. The dwarfs delivering ore to the blast furnace no longer have a Talk-to option as they had no dialogue associated with them. It is now possible to reobtain the Holy table napkin from Sir Galahad if lost prior to completing the Holy Grail quest. Monastery is now spelled correctly in some achievement diary dialogue. Fixed a grammar mistake in dialogue with the Sophanem guards. Several typos in Monkey Madness II have been corrected. Completing the platform section of Monkey Madness II will now consistently stop the camera from shaking. A typo has been corrected in the Tourist Trap quest. The area north of Gnome Stronghold should now match the area accessed in Monkey Madness II. Discuss this update on our forums. Mods Archie, Ash, Ghost, Ian, Jed, John C, Kieren, Mat K, Maz, Ronan, Weath The Old School Team
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I'm a retard, dont even wanna talk about it.
Sp33dy20 replied to Petru's topic in Wilderness & General Discussion
lol i doubt runescape will do anything for you -
Headed out today looking for some action, First we bumped into some bank loot pures quickly clearing them picking the bones clean of loot XD After awhile we would find little small teams around the wild and a few sv kids in d boots so we killed them and called it a night,
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clues are always the best for rune items AKA return sets
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gambling is bad nigs
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One week progress! The Grind Continues.
Sp33dy20 replied to Killa's topic in Wilderness & General Discussion
train the def up bro -
dunno him but i erased all his stuff on forums, Stuff cant be linked on forums anymore they need to manually copy and paste it.
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People need to manually copy and open them for now, Just as a safetey precaution so people dont hyperlink to non trusted websites. Ill be working on a way to embed with links, But you should also look at this option to upload pictures to forums as its easy.
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decent good job, keep it up.
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Im Adderall - Ex AC Member Down SDMM
Sp33dy20 replied to Minimash's topic in Wilderness & General Discussion
gf, bet he wish's he was still AC now. -
train defence
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After feasting in the wild all night sv decided to do a typical rag trip, Everyone knows they cant compete in gear or there members would tap after 2 sets. Basically the fight went down this way, Clear any sv in gear wait for them to rag then bully them in rag themselves, During our journey of breaking them DI made an appearance so we killed any sv in gear to make up for the actual sets we use to fight with Overall night was super fun good job guys.
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no we dont even play dm anymore